AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Reverse Document

skill-donchitos-claude-code-game-studios-reverse-document · by Donchitos

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

No reviews yet
0 installs
25 views
0.0% view→install

Install

$ agentstack add skill-donchitos-claude-code-game-studios-reverse-document

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-donchitos-claude-code-game-studios-reverse-document)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
4mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Reverse Document? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Reverse Documentation

This skill analyzes existing implementation (code, prototypes, systems) and generates appropriate design or architecture documentation. Use this when:

  • You built a feature without writing a design doc first
  • You inherited a codebase without documentation
  • You prototyped a mechanic and need to formalize it
  • You need to document "why" behind existing code

Workflow

Phase 1: Parse Arguments

Format: /reverse-document

Type options:

  • design → Generate a game design document (GDD section)
  • architecture → Generate an Architecture Decision Record (ADR)
  • concept → Generate a concept document from prototype

Path: Directory or file to analyze

  • src/gameplay/combat/ → All combat-related code
  • src/core/event-system.cpp → Specific file
  • prototypes/stealth-mech/ → Prototype directory

Examples:

/reverse-document design src/gameplay/magic-system
/reverse-document architecture src/core/entity-component
/reverse-document concept prototypes/vehicle-combat

Phase 2: Analyze Implementation

Read and understand the code/prototype:

For design docs (GDD):

  • Identify mechanics, rules, formulas
  • Extract gameplay values (damage, cooldowns, ranges)
  • Find state machines, ability systems, progression
  • Detect edge cases handled in code
  • Map dependencies (what systems interact?)

For architecture docs (ADR):

  • Identify patterns (ECS, singleton, observer, etc.)
  • Understand technical decisions (threading, serialization, etc.)
  • Map dependencies and coupling
  • Assess performance characteristics
  • Find constraints and trade-offs

For concept docs (prototype analysis):

  • Identify core mechanic
  • Extract emergent gameplay patterns
  • Note what worked vs what didn't
  • Find technical feasibility insights
  • Document player fantasy / feel

Phase 3: Ask Clarifying Questions

DO NOT just describe the code. ASK about intent:

Design questions:

  • "I see a [resource] system that depletes during [activity]. Was this for:
  • Pacing (prevent spam)?
  • Resource management (strategic depth)?
  • Or something else?"
  • "The [mechanic] seems central. Is this a core pillar, or supporting feature?"
  • "[Value] scales exponentially with [factor]. Intentional design, or needs rebalancing?"

Architecture questions:

  • "You're using a service locator pattern. Was this chosen for:
  • Testability (mock dependencies)?
  • Decoupling (reduce hard references)?
  • Or inherited from existing code?"
  • "I see manual memory management instead of smart pointers. Performance requirement, or legacy?"

Concept questions:

  • "The prototype emphasizes stealth over combat. Is that the intended pillar?"
  • "Players seem to exploit the grappling hook for speed. Feature or bug?"

Phase 4: Present Findings

Before drafting, show what you discovered:

I've analyzed [path]/. Here's what I found:

MECHANICS IMPLEMENTED:
- [mechanic-a] with [property] (e.g. timing windows, cooldowns)
- [mechanic-b] (e.g. interaction between two states)
- [resource] system (depletes on [action], regens on [condition])
- [state] system (builds up, triggers [effect])

FORMULAS DISCOVERED:
- [Output] = [formula using discovered variables]
- [Secondary output] = [formula]

UNCLEAR INTENT AREAS:
1. [Resource] system — pacing or resource management?
2. [Mechanic] — core pillar or supporting feature?
3. [Value] scaling — intentional design or needs tuning?

Before I draft the design doc, could you clarify these points?

Wait for user to clarify intent before drafting.

Phase 5: Draft Document Using Template

Based on type, use appropriate template:

| Type | Template | Output Path | |------|----------|-------------| | design | templates/design-doc-from-implementation.md | design/gdd/[system-name].md | | architecture | templates/architecture-doc-from-code.md | docs/architecture/[decision-name].md | | concept | templates/concept-doc-from-prototype.md | prototypes/[name]/CONCEPT.md or design/concepts/[name].md |

Draft structure:

  • Capture what exists (mechanics, patterns, implementation)
  • Document why it exists (intent clarified with user)
  • Identify what's missing (edge cases not handled, gaps in design)
  • Flag follow-up work (balance tuning, missing features)

Phase 6: Show Draft and Request Approval

Collaborative protocol:

I've drafted the [system-name] design doc based on your code and clarifications.

[Show key sections: Overview, Mechanics, Formulas, Design Intent]

ADDITIONS I MADE:
- Documented [mechanic] as "[intent]" per your clarification
- Added edge cases not in code (e.g., what if [resource] hits 0 mid-[action]?)
- Flagged balance concern: [scaling type] scaling at [boundary condition]

SECTIONS MARKED AS INCOMPLETE:
- "[System] interaction with [other-system]" (not fully implemented yet)
- "[Variant or feature]" (only [subset] implemented so far)

May I write this to design/gdd/[system-name].md?

Wait for approval. User may request changes before writing.

Phase 7: Write Document with Metadata

When approved, write the file with special markers:

---
status: reverse-documented
source: [path/]
date: [today]
verified-by: [User name]
---

# [System Name] Design

> **Note**: This document was reverse-engineered from the existing implementation.
> It captures current behavior and clarified design intent. Some sections may be
> incomplete where implementation is partial or intent was unclear.

[Rest of document...]

Phase 8: Flag Follow-Up Work

After writing, suggest next steps:

✅ Written to design/gdd/combat-system.md

FOLLOW-UP RECOMMENDED:
1. Run /balance-check on combat formulas (exponential scaling concern)
2. Create ADR for stamina system architecture decision
3. Implement missing edge cases:
   - Stamina depletion mid-combo behavior
   - Stagger state during dodge
4. Extend design doc when weapon variety is implemented

Would you like me to tackle any of these now?

Template Selection Logic

| If analyzing... | Use template... | Because... | |----------------|-----------------|------------| | src/gameplay/* | design-doc-from-implementation.md | Gameplay mechanics → GDD | | src/core/*, src/ai/* | architecture-doc-from-code.md | Core systems → ADR | | prototypes/* | concept-doc-from-prototype.md | Experiments → concept doc | | src/networking/* | architecture-doc-from-code.md | Technical systems → ADR | | src/ui/* | design-doc-from-implementation.md | UI/UX → design spec |


Example Session: Reverse-Document a System

User: /reverse-document design src/gameplay/[system]

Agent: I'll analyze your [system] implementation to create a design doc.
       [Reads code, discovers mechanics, formulas]

Agent: I've analyzed src/gameplay/[system]/. Here's what I found:
       [Shows mechanics, formulas, unclear areas]

       Before drafting, could you clarify:
       1. [Resource] system intent?
       2. Is [mechanic] a core pillar?
       3. [Value] scaling — intentional or needs tuning?

User: 1. [Resource] is for pacing, prevent [unwanted behavior]
      2. [Mechanic] is core — I want [design intent]
      3. Yeah, exponential is too much, should be linear

Agent: Perfect, that clarifies the vision. Let me draft the design doc.
       [Shows draft with clarified intent]

       May I write this to design/gdd/[system-name].md?

User: Yes, write it.

Agent: ✅ Written to design/gdd/[system-name].md
       ✅ Marked as [REVERSE-DOCUMENTED]
       ✅ Flagged [value] scaling for rebalancing

       Next steps:
       - Update [formula] to [corrected scaling]
       - Run /balance-check to validate [curve]
       - Document [mechanic] as core pillar in game-pillars.md

Collaborative Protocol

This skill follows the collaborative design principle:

  1. Analyze First: Read code, understand implementation
  2. Question Intent: Ask about "why", not just "what"
  3. Present Findings: Show discoveries, highlight unclear areas
  4. User Clarifies: Separate intent from accidents
  5. Draft Document: Create doc based on reality + intent
  6. Show Draft: Display key sections, explain additions
  7. Get Approval: "May I write to [filepath]?" On approval: Verdict: COMPLETE — document generated. On decline: Verdict: BLOCKED — user declined write.
  8. Flag Follow-Up: Suggest related work, don't auto-execute

Never assume intent. Always ask before documenting "why".

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.