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SKILL verified MIT Self-run

Reverse Document

skill-codephobiia-claude-roblox-game-studio-reverse-document · by CodePhobiia

Generate design docs from existing code. Reverse-engineer GDDs from implementation when a project has code but no design docs.

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Install

$ agentstack add skill-codephobiia-claude-roblox-game-studio-reverse-document

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

/reverse-document — Reverse Engineering Design Docs

Delegate to: systems-designer (with lead-programmer for code analysis)

Use When

  • Joining a project with no design documentation
  • Code has diverged from original design docs
  • Need to produce docs for handoff or publishing
  • Preparing for /design-review on an unfinished codebase

Steps

1. Scan the Codebase

Identify major systems by:

  • Top-level directories in src/
  • Module names
  • Service files
  • Obvious feature clusters
ls src/ServerScriptService/
ls src/ServerStorage/
ls src/ReplicatedStorage/

2. For Each System, Extract Info

Purpose (from code inspection)
  • Module comments (if any)
  • File names
  • Public function names
  • Type definitions
Data Schema
  • Find DataStore keys
  • Find config tables
  • Find Attribute usage
  • Find persistent state
grep -rn "DataStore\|Attribute\|ValueObject" src/
Remotes
  • Find RemoteEvents / RemoteFunctions created
  • Find FireServer / FireClient / InvokeServer / InvokeClient
  • Find OnServerEvent / OnClientEvent handlers
grep -rn "RemoteEvent\|RemoteFunction\|OnServerEvent\|OnClientEvent" src/
Client-Server Split
  • What files are in ServerScriptService vs. StarterPlayer?
  • What's shared via ReplicatedStorage?
UI
  • What ScreenGuis exist?
  • What buttons/modals/HUDs?
  • Sketch the structure
Formulas
  • Find numeric operations in gameplay code
  • Extract the math into explicit formulas
  • Flag magic numbers that should be documented

3. Draft a GDD

For each system, generate a draft GDD using the template. Mark sections as:

  • [INFERRED FROM CODE] — extracted from implementation
  • [NEEDS USER INPUT] — couldn't determine from code

4. Present for Review

Show each drafted GDD to the user:

  • Ask them to fill in sections marked [NEEDS USER INPUT]
  • Ask them to correct any [INFERRED FROM CODE] that are wrong
  • Look for discrepancies (code says X, user says Y — which is authoritative?)

5. Save and Link

On approval:

  • Save each GDD to design/gdd/-gdd.md
  • Update or create design/gdd/systems-index.md
  • Create design/gdd/master-gdd.md if missing (may need user input for vision/pillars)

6. Flag Discrepancies

Note anywhere the code doesn't match what the user says the design should be:

  • "Code implements X, but you said the design is Y — should we update the code or the design?"
  • Log these in production/decision-log.md

Output

# Reverse Documentation Results

## Systems Found
1. [System A] — GDD draft saved
2. [System B] — GDD draft needs user input for [sections]

## Discrepancies Found
1. [System X] — Code does Y, but that's not documented anywhere. Intentional?

## Missing Systems (code without doc)
1. [Module] — unclear what this is. User clarification needed.

## Docs Without Code (if master-gdd exists)
- [Planned system] — no code yet

## Recommendations
1. [Action item]

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.