AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Roblox Monetization

skill-tabooharmony-roblox-brain-roblox-monetization · by TabooHarmony

ProcessReceipt correctness, prompt APIs, purchase reconciliation, session-lock interaction.

No reviews yet
0 installs
24 views
0.0% view→install

Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-monetization

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-monetization)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Roblox Monetization? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Roblox Monetization Systems Reference

1. Overview

Load this reference when:

  • Adding in-game purchases (GamePasses, Developer Products)
  • Designing or revising a monetization strategy
  • Optimizing revenue (pricing, placement, conversion funnels)
  • Implementing Premium Payouts or Rewarded Video Ads
  • Calculating DevEx projections
  • Reviewing monetization ethics and Roblox policy compliance

Roblox provides four primary monetization channels: GamePasses (one-time permanent unlocks), Developer Products (consumable/repeatable purchases), Premium Payouts (revenue from Premium subscribers playing your game), and Rewarded Video Ads (ad-based revenue). Each channel serves a different purpose and should be combined strategically.

Key principle: All purchase granting MUST happen on the server. Never trust the client to determine what a player owns or has purchased.


Quick Reference

Load Full Reference below only when you need specific API implementations or pricing formulas.

Key rules:

  • GamePasses: one-time purchase, check with UserOwnsGamePassAsync on join + cache.
  • Developer Products: consumable, ProcessReceipt is the ONLY place to grant items.
  • ProcessReceipt contract: grant item THEN return PurchaseGranted. If grant fails, return NotProcessedYet. Never return PurchaseGranted before granting.
  • All purchase logic is SERVER-SIDE. Client only prompts.
  • PromptGamePassPurchase / PromptProductPurchase from client, handle on server.
  • TOS: odds disclosure MANDATORY for random items. Games get removed without it.
  • TOS: no real-world trading, no misleading purchase UI, no pay-to-win that ruins gameplay.
  • DevEx: dual-rate system. New Rate $0.0038/R$ (earned after Sept 5, 2025). Old Rate $0.0035/R$ (earned before). Must clear Old Rate balance first before New Rate kicks in.
  • Premium Payouts: engagement-based, detect with player.MembershipType.
  • Subscriptions: recurring monthly revenue via PromptSubscriptionPurchase. Tiered benefits.
  • Private Servers: monetizable via PromptCreatePrivateServer / PromptPurchasePrivateServer.
  • Paid Access: one-time Robux or local currency fee via PromptPurchaseExperience. Common for closed betas.
  • Immersive Ads: AdService image/portal/video ad units. Earn via ad views, separate from Rewarded Video Ads.
  • PolicyService: must-check for compliance (age/region restrictions on subscriptions, random items, ads).
  • Commerce Products: sell physical merchandise through Roblox.

Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.