AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Roblox Economy

skill-tabooharmony-roblox-brain-roblox-economy · by TabooHarmony

Currency design, faucets/sinks, inflation control, time-to-earn, trading systems.

No reviews yet
0 installs
29 views
0.0% view→install

Install

$ agentstack add skill-tabooharmony-roblox-brain-roblox-economy

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-tabooharmony-roblox-brain-roblox-economy)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
3mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Roblox Economy? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

When to Load

Load when designing currency systems, balancing rewards, creating trading/marketplace systems, or diagnosing inflation/deflation in an existing game. Also relevant for monetization integration (GamePasses, battle passes, premium currency).

Quick Reference

Currencies (max 3)

  • Soft (Gold): gameplay-earned, primary transactions
  • Premium (Gems): rare/purchased with Robux, exclusive items
  • Tokens (Event Points): limited-time, expires per event

Faucets ↔ Sinks Balance

Faucets: quests, daily login, drops, PvP wins, selling items, achievements, rebirth Sinks: purchases, upgrades, repairs (10-20% tax), cosmetics, consumables, gacha

  • Faucets > Sinks → inflation (currency worthless)
  • Sinks > Faucets → deflation (new players stuck)

Time-to-Earn Targets

| Goal | Time | |------|------| | Early (first hour) | 5-15 min | | Session | 30-60 min | | Multi-session | 2-5 hrs | | Long-term | 10-50 hrs | | Prestige | 100+ hrs |

Rule: meaningful progress every 30-60 seconds.

Inflation Control

Hard sinks, variable pricing, seasonal resets, luxury goods, 10-20% trade tax, durability costs, prestige/rebirth resets.

Trading Rules

  • Atomic: both sides complete or neither does (server-side)
  • Double confirm: propose → review → confirm
  • Value warnings on rarity mismatches
  • Trade cooldowns + server-side logging for rollback
  • Tax: 10-20% removed per transaction

Monetization

  • Never sell soft currency for Robux (instant inflation)
  • Premium currency → exclusive items or time-skips (not power)
  • 2x Gold passes = inflation accelerators; cap or scale prices
  • Cosmetic-only passes = safest (zero economy impact)
  • Battle pass: unconverted premium currency expires end-of-season (sink)

Health Metrics

Track: earn rate by level, sink participation %, currency stockpile distribution, time-to-first-purchase, trade volume.

Common Mistakes

Infinite faucets/finite sinks · rewarding AFK · linear scaling without price scaling · no early wins · tradeable premium currency · no trade tax

📖 Full reference: references/full.md

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.