Install
$ agentstack add skill-tabooharmony-roblox-brain-roblox-economy ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
When to Load
Load when designing currency systems, balancing rewards, creating trading/marketplace systems, or diagnosing inflation/deflation in an existing game. Also relevant for monetization integration (GamePasses, battle passes, premium currency).
Quick Reference
Currencies (max 3)
- Soft (Gold): gameplay-earned, primary transactions
- Premium (Gems): rare/purchased with Robux, exclusive items
- Tokens (Event Points): limited-time, expires per event
Faucets ↔ Sinks Balance
Faucets: quests, daily login, drops, PvP wins, selling items, achievements, rebirth Sinks: purchases, upgrades, repairs (10-20% tax), cosmetics, consumables, gacha
- Faucets > Sinks → inflation (currency worthless)
- Sinks > Faucets → deflation (new players stuck)
Time-to-Earn Targets
| Goal | Time | |------|------| | Early (first hour) | 5-15 min | | Session | 30-60 min | | Multi-session | 2-5 hrs | | Long-term | 10-50 hrs | | Prestige | 100+ hrs |
Rule: meaningful progress every 30-60 seconds.
Inflation Control
Hard sinks, variable pricing, seasonal resets, luxury goods, 10-20% trade tax, durability costs, prestige/rebirth resets.
Trading Rules
- Atomic: both sides complete or neither does (server-side)
- Double confirm: propose → review → confirm
- Value warnings on rarity mismatches
- Trade cooldowns + server-side logging for rollback
- Tax: 10-20% removed per transaction
Monetization
- Never sell soft currency for Robux (instant inflation)
- Premium currency → exclusive items or time-skips (not power)
- 2x Gold passes = inflation accelerators; cap or scale prices
- Cosmetic-only passes = safest (zero economy impact)
- Battle pass: unconverted premium currency expires end-of-season (sink)
Health Metrics
Track: earn rate by level, sink participation %, currency stockpile distribution, time-to-first-purchase, trade volume.
Common Mistakes
Infinite faucets/finite sinks · rewarding AFK · linear scaling without price scaling · no early wins · tradeable premium currency · no trade tax
📖 Full reference: references/full.md
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: TabooHarmony
- Source: TabooHarmony/roblox-brain
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.